Every third or fourth Icarus/Argus terminal has at least one. Apocalyptic Log: Several, though the people writing them didn't know they would be apocalypse logs at the time.In TSW, the Filth serves the Dreamers' agenda but is also mindless and not directly controlled by them, which explains why it keeps trying to kill Shane despite him being pretty central to the ritual needed to release the Dreamers.are all concepts core to the premise of TSW but which come across as simply vaguely Lovecraftian story elements to players unfamiliar with the franchise. Anything important to understand the story is explained, but only players familiar with TSW lore will recognize the creatures seen lurking near Lukas and Declan's bodies. All There in the Manual: Certain information about the TSW universe isn't discussed in great detail (or addressed at all) within the game.Action Survivor: Shane's no Secret World paranormal operative, just a regular space janitor who ends up dealing with an extradimensional crisis way above his pay grade.After the truth comes to light, it's up to Shane to fix what's broken and set things right- or not. His job as an engineer is simply to keep the base functional, but things suddenly start going wrong as madness takes hold. Their parent company, Orochi, has established the base for other reasons far beyond the pay grade of the protagonist, Shane Newehart. The year is 2063, and a group of astronauts live on a secret Mars base in search of extraterrestrial life. In both cases, prior knowledge of the TSW setting is not required to understand and enjoy the game. Much like The Park, this game is set in the universe of The Secret World, also published by Funcom. It was released on PC through Steam on October 22nd, 2019, with PS4 and Xbox One versions slated for January 21st, 2020. "Mars sucks." Moons of Madness is a cosmic horror Adventure Game developed by Rock Pocket and Dreamloop Games and published by Funcom.
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